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The evil inside us5/7/2023 ![]() ![]() I scoured the auto shops, visitor’s centers and abandoned train yards at length, digging up ammunition and crafting material. You can spend hours exploring every inch of Union, and the game rewards that thoroughness with more of the limited resources Castellanos needs to survive. Union may be a fake alternate reality where you can travel through computers to get from location to location, but Tango Gameworks puts in the effort to make it feel like a real, recognizable, lived-in place - albeit one that has sunk into devastation and terror.īeyond just being a more interesting setting, Union introduces one of the biggest departures The Evil Within 2 takes from its predecessor: large, open locations. Tacky art hangs on walls, neon signs flicker above small-town shops, and mundane junk litters closets and office desks. ![]() It was built by Mobius to be the ideal alternate reality utopia, and Castellanos calls it “any town, USA.” That sort of broad evocativeness works in the game’s favor, creating much more of a sense of place than the first game ever accomplished. ![]() Most of my first eight hours with The Evil Within 2 has been set in a sleepy city called Union. The Evil Within 2 waits for the precise moment I have my bearings in a location, then rips the rug of reality out from underneath me. One second he’s in a strange, slow-motion killer’s ornate art gallery, and the next he’s walking through a warped flashback of Beacon Mental Hospital, the setting of the last game. The sequel finds Castellanos jumping between odd locales right from the start. Union feels like a real, recognizable, lived-in placeīy leaping directly into the STEM world, The Evil Within 2 is also able to immediately embrace one of the best aspects of the first game: how completely batshit weird it got in its later segments. It’s a small and cliché addition, but those added stakes do wonders for The Evil Within 2, providing some real momentum and a reason for Castellanos and the player to keep pushing forward. His daughter Lily, who he believed died in a tragic fire years ago, is alive and trapped in the STEM world as well. While the gruff Castellanos is no more of an engaging character than last time around, he at least has a more personal motivation. Three years after the first game’s murder investigation gone wrong, Castellanos is forcibly recruited by a mysterious organization called Mobius and thrust back into the “STEM” world, an alternate reality where (once again) people have begun turning into monsters that exist on the body horror continuum between the works of Raimi and Cronenberg. The sequel continues the story of hard-luck now-ex-cop Sebastian Castellanos, but it doesn’t require a knowledge of the original so much as a willingness to give in to the game’s off-the-rails narrative. If you skipped out on The Evil Within, don’t worry. And it does all of this on top of greatly expanding in scope and freedom. I’m currently eight hours into The Evil Within 2, and what’s most impressive so far is how this sequel addresses each individual complaint about the first game one by one, like it’s working through a checklist. Though it had a great setting, it had no sense of pacing, an abundance of frustrating boss fights and boring writing that made it hard to care about the characters. Despite work from major names such as Resident Evil mastermind Shinji Mikami, that debut effort from developer Tango Gameworks was somewhat disappointing. ![]() The Evil Within 2 turns this genre necessity on its head, allowing you to explore at your own pace but, as if by magic, without lessening the pressure necessary for horror to be scary.Ģ014’s The Evil Within wasn’t nearly this ambitious. Effective horror usually requires a highly directed experience - careful directorial control over each plot beat to keep the tension building, a hand guiding the camera to make sure you see whatever horrific creature lurches behind the protagonist. ![]()
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